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- FITini
-
- //---------------------------------------------------------------------------
- //
- // VEHICLE: Bull Dog
- //
- // BASE ID: 500
- //
- //---------------------------------------------------------------------------
-
- // This is a Vehicle Data File.
- [ObjectClass]
- l ObjectTypeNum = 3
-
- [Header]
- st FileType = "GroundVehicleType"
-
- [General]
- ul ID = 500 // ID number for this mech type
- uc Alignment = 0 // 0 = Inner Sphere, 1 = Clan
- st Name = "BullDog" // vehicle type description
- uc Chassis = 0 // Standard Chassis
- f TonnageClass = 65.0 // 80 tons
-
- [InternalStructure]
- //------------------------------------------------------------------------
- // In theory, the following should be dictated by the MaxTonnage, correct?
- uc Front = 1
- uc Left = 1
- uc Right = 1
- uc Rear = 1
- uc Turret = 1
-
- [ObjectType]
- st Name = "bulldog" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 43 // ID number for this mech type
- l Appearance = 0x05000177
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 200 // Number of damage points before BOOM!
- l ExplosionObject = 41 // Object Class Number of explosion for Mech
- l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 20 // Extent Radius in Meters
- l IconNumber = 101
- [Control]
- ul Type = 2 //player = 1, ai = 2, net = 3
- ul DataType = 1 //mech control data = 1
-
- [Dynamics]
- ul Type = 2 //Mech dynamics = 1
-
- [VehicleDynamics]
- l maxTurretYawRate = 150
- l maxTurretYaw = 360
- l maxVehicleYawRate = 360
- f maxAccel = 12.0 //18.0
- f maxVelocity = 12.0 //18.0
-
- [AudioVisual]
- st Anim = "animString"
- uc[3] MoveAnimSpeed = 0,2,1
-
- FITEnd
-